Several families fight for supremacy in China in the 14th century. As head of the families, the players travel throughout the 6 Chinese provinces to increase their influence and support there in order to gain the favor of the emperor.
Over 6 rounds, the players place family members in political offices to strengthen their standing among the population and in the emperor's palace. They found cloisters in the individual provinces to strengthen the spiritual life of the Chinese middle class.
But only the player who reacts to the actions of the other families will, at the end, through balanced and flexible tactics, earn the most points and become the next emperor.